RustDev release test (local only)
Offline 38.64.19.137:28015 checked 19d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustDev release test (local only) rank against other Rust servers?
Over the past week it ranks #15,800 for player hours, which puts RustDev release test (local only) in the top 72% of all ranked servers.
How busy is RustDev release test (local only)?
RustDev release test (local only) is offline at this count; we last saw it 19 days 14 hours ago.
Tags
What do the server tags on RustDev release test (local only) mean?
These are the tags RustDev release test (local only) publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustDev release test (local only)?
RustDev release test (local only) appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on RustDev release test (local only)?
Its rhythm cannot be told yet: too few of RustDev release test (local only)'s wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 21 hours ago the current world was made.
Settings
Which map does RustDev release test (local only) run?
A procedural map, generated by the game, is in use on RustDev release test (local only).
What are the rules and settings on RustDev release test (local only)?
The name tells you nothing about gather rates: RustDev release test (local only) states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RustDev release test (local only) run?
On Windows, RustDev release test (local only) runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam updates it for you.
Is RustDev release test (local only) online, and how reliable is it?
We last saw RustDev release test (local only) 19 days 14 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 4 October 2026.
Where is RustDev release test (local only) located?
No region is published by RustDev release test (local only). Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 38.64.19.137:28015.
How to join
How do I join RustDev release test (local only)?
To connect directly, open Rust's console with F1 and type client.connect 38.64.19.137:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.