RustDev staging test (local only)
Offline 38.64.19.137:28115 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustDev staging test (local only) rank against other Rust servers?
The last seven days of player hours place RustDev staging test (local only) at #15,962, within the top 71% of all ranked servers.
How busy is RustDev staging test (local only)?
At this count RustDev staging test (local only) is offline, with its last sighting 24 days 20 hours ago.
Lists and tags
What do the server tags on RustDev staging test (local only) mean?
The game's server browser reads the tags RustDev staging test (local only) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166655 (Build): This server runs game build 166655; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustDev staging test (local only)?
These Rust Population lists include RustDev staging test (local only): Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on RustDev staging test (local only)?
Too few wipes are on record for RustDev staging test (local only) to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 24 days 21 hours ago.
Settings
Which map does RustDev staging test (local only) run?
RustDev staging test (local only) uses a map the game generates: procedural.
What are the rules and settings on RustDev staging test (local only)?
Nothing in RustDev staging test (local only)'s name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does RustDev staging test (local only) run?
Rust network protocol 2634 and build 166655 on Windows is what RustDev staging test (local only) uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustDev staging test (local only) online, and how reliable is it?
Currently offline, RustDev staging test (local only) was last seen 24 days 20 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 4 October 2026.
Where is RustDev staging test (local only) located?
No region is published by RustDev staging test (local only). Rust Population does not look up where the machine stands; it shows where the server says it is. 38.64.19.137:28115 is where it lives.
How to join
How do I join RustDev staging test (local only)?
To connect directly, open Rust's console with F1 and type client.connect 38.64.19.137:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.