Dev Server
Offline 40.143.60.116:28564 checked 19h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Dev Server rank against other Rust servers?
Over the past week it ranks #15,323 for player hours, which puts Dev Server in the top 69% of all ranked servers.
How busy is Dev Server?
Dev Server is offline at this count; we last saw it 19 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Dev Server mean?
What the game's server browser reads from Dev Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2632 (Protocol): Your game needs the same version, protocol 2632, to join; cs161125 (Build): Game build: 161125; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Dev Server?
These Rust Population lists include Dev Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Dev Server?
Its rhythm cannot be told yet: too few of Dev Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 70 days 17 hours ago.
Settings
Which map does Dev Server run?
Dev Server uses a map the game generates: procedural.
What are the rules and settings on Dev Server?
Nothing in Dev Server's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Dev Server run?
The setup is Rust network protocol 2632 and build 161125 on Windows for Dev Server. The protocol must match for you to join, and Steam updates it for you.
Is Dev Server online, and how reliable is it?
We last saw Dev Server 19 hours ago, and it is offline now. It was first seen by Rust Population on 28 October 2026.
Where is Dev Server located?
Nothing published by Dev Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 40.143.60.116:28564.
How to join
How do I join Dev Server?
Open the console with F1 in Rust and enter client.connect 40.143.60.116:28564. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.