Rust PopulationField survey · Rust servers
Observing 100,368 players 11,855 servers 3,884 with someone on 533 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 8,307habitat unknownfirst seen 13 Sep 2026

Rust RP Test Server

Online 40.160.19.130:29015 checked 5m ago

vanillamoddedcarbon

Measurements

Players now
0/ ?
7-day average
0
peak 2
Rank
#8,307
top 37%
Last wipe
126d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:12 UTC12d ago 1 – running 1
Fri 16 Oct, 14:15 UTC13d ago 1 – 0.9 days 1
Sun 11 Oct, 22:59 UTC17d ago 2 halved by day 2 4.6 days 0
Thu 1 Oct, 17:59 UTC FW28d ago 1 halved by day 1 10.2 days 1
Thu 17 Sep, 23:28 UTC41d ago 1 halved by day 1 13.8 days 0
Wed 16 Sep, 00:24 UTC43d ago 1 – 2 days 1
Mon 14 Sep, 02:09 UTC45d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rust RP Test Server rank against other Rust servers?

Over the past week it ranks #8,307 for player hours, which puts Rust RP Test Server in the top 37% of all ranked servers.

How busy is Rust RP Test Server?

The count for Rust RP Test Server stands at 0 players right now. Seven days of counting give an average of 0 players and a peak of 2. Look at the last 48 hours and 16:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on Rust RP Test Server mean?

The game's server browser reads the tags Rust RP Test Server publishes: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Rust RP Test Server?

Rust RP Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe schedule

What does wipe day look like on Rust RP Test Server?

The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Rust RP Test Server?

There is no next wipe to predict: Rust RP Test Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 126 days 4 hours ago.

Map and rules

What are the rules and settings on Rust RP Test Server?

The name tells you nothing about gather rates: Rust RP Test Server states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Rust RP Test Server run?

Rust network protocol 2635 and build 168909 on Linux is what Rust RP Test Server uses. Steam updates your game automatically, but you need the same protocol to join.

Is Rust RP Test Server online, and how reliable is it?

You will find Rust RP Test Server online now. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.

Where is Rust RP Test Server located?

A region is not published by Rust RP Test Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 40.160.19.130:29015.

Getting in

How do I join Rust RP Test Server?

To connect directly, open Rust's console with F1 and type client.connect 40.160.19.130:29015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp0
Max players The server has 0 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.