Takaro Dev
Offline 40.76.191.131:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Takaro Dev rank against other Rust servers?
Over the past week it ranks #15,426 for player hours, which puts Takaro Dev in the top 69% of all ranked servers.
How busy is Takaro Dev?
We have no live count for Takaro Dev right now. It was last seen 6 days ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Takaro Dev mean?
The game's server browser reads the tags Takaro Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Takaro Dev?
These Rust Population lists include Takaro Dev: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on Takaro Dev?
Too few wipes are on record for Takaro Dev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 6 days ago, that is how long the current world has stood.
Settings
Which map does Takaro Dev run?
A procedural map, generated by the game, is in use on Takaro Dev.
What are the rules and settings on Takaro Dev?
The name tells you nothing about gather rates: Takaro Dev states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Takaro Dev run?
Rust network protocol 2634 and build 167781 on Linux is what Takaro Dev uses. Steam updates your game automatically, but you need the same protocol to join.
Is Takaro Dev online, and how reliable is it?
We last saw Takaro Dev 6 days ago, and it is offline now. Over the last 5 full days, 0 of 120 hours were online, or 0%. It was first seen by Rust Population on 22 October 2026.
Where is Takaro Dev located?
A region is not published by Takaro Dev. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 40.76.191.131:28015.
Getting in
How do I join Takaro Dev?
Open the console with F1 in Rust and enter client.connect 40.76.191.131:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.