[WIP] Hallowner-Server
Offline 42.114.18.19:28015 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [WIP] Hallowner-Server rank against other Rust servers?
By player hours over the last seven days, [WIP] Hallowner-Server places at #16,011, within the top 70% of ranked servers.
How busy is [WIP] Hallowner-Server?
At this count [WIP] Hallowner-Server is offline, with its last sighting 25 days 22 hours ago.
Tags
What do the server tags on [WIP] Hallowner-Server mean?
The game's server browser reads the tags [WIP] Hallowner-Server publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [WIP] Hallowner-Server?
On Rust Population, [WIP] Hallowner-Server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on [WIP] Hallowner-Server?
The record holds too few of [WIP] Hallowner-Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 25 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does [WIP] Hallowner-Server run?
The map on [WIP] Hallowner-Server is procedural, made by the game.
What are the rules and settings on [WIP] Hallowner-Server?
The name tells you nothing about gather rates: [WIP] Hallowner-Server states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [WIP] Hallowner-Server run?
Rust network protocol 2634 and build 166652 on Windows is what [WIP] Hallowner-Server uses. Steam updates your game automatically, but you need the same protocol to join.
Is [WIP] Hallowner-Server online, and how reliable is it?
We last saw [WIP] Hallowner-Server 25 days 22 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 3 October 2026.
Where is [WIP] Hallowner-Server located?
No region is published by [WIP] Hallowner-Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 42.114.18.19:28015.
Getting in
How do I join [WIP] Hallowner-Server?
Open the console with F1 in Rust and enter client.connect 42.114.18.19:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.