Rust PopulationField survey · Rust servers
Observing 85,272 players 11,802 servers 3,898 with someone on 171 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,499habitat unknownfirst seen 13 Sep 2026

REALITY1 RUBY | SOFTCORE | WEEKLY WIPE

Online 45.11.95.83:9999 checked 9m ago

biweekly wipes vanillaoxide

Measurements

Players now
1/ 100
= 1 player
1% full
7-day average
0
peak 3
Rank
#4,499
top 20%
Last wipe
5d ago
biweekly schedule
Next wipe
2d 1h
Fri 30 Oct, 17:22 UTC
Obs. 1 · sightings

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

a steady gap

Next wipe Friday 30 October, 17:22 UTC, in 2d 1h. Every 7 days 5 hours · medium confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
60%
crowd held
else halves by day 5.5

Coming wipes

2d 1h
Fri 30 Oct, 17:22 UTC
8d 3h
Thu 5 Nov, 19:00 UTC
FW
9d 6h
Fri 6 Nov, 22:19 UTC
16d 11h
Sat 14 Nov, 03:15 UTC
23d 16h
Sat 21 Nov, 08:11 UTC
30d 21h
Sat 28 Nov, 13:08 UTC
36d 3h
Thu 3 Dec, 19:00 UTC
FW
38d 2h
Sat 5 Dec, 18:04 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:26 UTC5d ago 2 – running 0
Fri 16 Oct, 07:29 UTC12d ago 2 held half 7.2 days 0
Fri 9 Oct, 14:02 UTC19d ago 4 halved by day 5 6.7 days 0
Fri 2 Oct, 07:20 UTC26d ago 3 halved by day 6 7.3 days 0
Fri 25 Sep, 08:30 UTC33d ago 3 held half 7 days 0
Fri 18 Sep, 09:49 UTC40d ago 2 held half 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE rank against other Rust servers?

Over the past week it ranks #4,499 for player hours, which puts REALITY1 RUBY | SOFTCORE | WEEKLY WIPE in the top 20% of all ranked servers.

How busy is REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

Of its 100 slots, REALITY1 RUBY | SOFTCORE | WEEKLY WIPE is using 1 right now. Seven days of counting give an average of 0 players and a peak of 3. The busiest hour in the last 48 was 16:00 UTC, when an average of 2 players were on.

Tags

What do the server tags on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE mean?

These are the tags REALITY1 RUBY | SOFTCORE | WEEKLY WIPE publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts10 (Group limit): Teams can have no more than 10 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

These Rust Population lists include REALITY1 RUBY | SOFTCORE | WEEKLY WIPE: Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Wipe notes

What does wipe day look like on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

The busiest point of its recent wipes averaged 3 players. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. The crowd dropped below half by day 5.5 when it did not hold.

What is the wipe schedule on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

The recent gap between wipes on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE is about 7 days. On Friday 30 October at 17:22 UTC its next wipe is due. The world it runs now dates from 5 days 3 hours ago. Its tags set out a wipe schedule of one wipe every two weeks.

Map and rules

Which map does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE run?

REALITY1 RUBY | SOFTCORE | WEEKLY WIPE uses a map the game generates, procedural, at size 3,500 with seed 80665133. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

Nothing in REALITY1 RUBY | SOFTCORE | WEEKLY WIPE's name says how gather works. The group limit is 10 players. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. Oxide plugins are in use here. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE run?

Rust network protocol 2635 and build 168909 on Windows is what REALITY1 RUBY | SOFTCORE | WEEKLY WIPE uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE run smoothly?

It ran at 174 server fps on average over the last 48 hours, and never went below 147. Entities peaked at 72,083, including buildings, deployables and everything else. The highest memory usage was 4,043 MB. What players experience as lag comes from low fps and a rising entity count.

Is REALITY1 RUBY | SOFTCORE | WEEKLY WIPE online, and how reliable is it?

REALITY1 RUBY | SOFTCORE | WEEKLY WIPE is up and running at the moment. Judging by the uptime it reports, the last restart was about 13 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is REALITY1 RUBY | SOFTCORE | WEEKLY WIPE located?

A region is not published by REALITY1 RUBY | SOFTCORE | WEEKLY WIPE. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 45.11.95.83:9999.

How to join

How do I join REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

To connect directly, open Rust's console with F1 and type client.connect 45.11.95.83:9999; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/g3Ju7DvZhF.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts10,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 slots are available.
ts10
Group limit Teams can have no more than 10 players.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.