testreality2
Online 45.11.95.88:11000 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers, and #173 of the solo servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 13:10 UTC3d ago | 1 | – | running | 0 |
| Fri 9 Oct, 13:50 UTC19d ago | 0 | – | 16 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does testreality2 rank against other Rust servers?
By player hours over the last seven days, testreality2 places at #7,578, within the top 34% of ranked servers. It places #173 among servers of the solo kind.
How busy is testreality2?
The count reads 0 players on testreality2, which has 5 slots. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 12:00 UTC, averaging 1 players.
Tags
What do the server tags on testreality2 mean?
What the game's server browser reads from testreality2 is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts1 (Group limit): You may team with up to 1 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; oxidation (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include testreality2?
These Rust Population lists include testreality2: Modded Rust servers, counted and Solo Rust servers, counted live. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last week and it will show up.
Wipe schedule
What does wipe day look like on testreality2?
Across its recent wipes the busiest crowds averaged 0 players. 5 hours after the latest wipe the crowd peaked.
What is the wipe schedule on testreality2?
The record holds too few of testreality2's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 3 days 16 hours ago the current world was made.
Map and rules
Which map does testreality2 run?
A procedural map of size 1,000 from seed 1337, generated by the game, is in use on testreality2. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on testreality2?
The name tells you nothing about gather rates: testreality2 states none. Solo play only: teams are not allowed. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does testreality2 run?
On Windows, testreality2 runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does testreality2 run smoothly?
In the last 48 hours, it averaged 237 server fps, with a low of 236. The entity count reached 4,460: buildings, deployables and all other objects. The highest memory usage was 1,534 MB. What players experience as lag comes from low fps and a rising entity count.
Is testreality2 online, and how reliable is it?
testreality2 is up and running at the moment. Judging by the uptime it reports, the last restart was about 3 days 5 hours ago. It was up 49% of the time over the last 7 full days, 82 out of 168 hours. It was first seen by Rust Population on 25 September 2026.
Where is testreality2 located?
No region is published by testreality2. Rust Population does not look up where the machine stands; it shows where the server says it is. 45.11.95.88:11000 is where it lives.
Getting in
How do I join testreality2?
To connect directly, open Rust's console with F1 and type client.connect 45.11.95.88:11000; or press Launch Rust on this page and Steam opens Rust and joins for you.