Rust PopulationField survey · Rust servers
Observing 71,890 players 11,736 servers 3,632 with someone on 133 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 957EAfirst seen 13 Sep 2026

【南瓜】Build-Test

Online EA 45.125.45.246:28015 checked 9m ago

oxide

Measurements

Players now
18/ 101
= 1 player
18% full
7-day average
10
peak 25
Rank
#957
top 4% · #86 in EA
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
01020304013:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 16% in EA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
24
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctTue 13 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 15 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 21:55 UTC5d ago 24 – running 1
Mon 19 Oct, 01:15 UTC9d ago 25 held half 3.9 days 4
Tue 13 Oct, 20:03 UTC14d ago 23 held half 5.2 days 0
Mon 12 Oct, 09:06 UTC16d ago 25 – 1.5 days 15
Sun 11 Oct, 17:55 UTC16d ago 25 – 0.6 days 2
Thu 8 Oct, 13:33 UTC19d ago 32 held half 3.2 days 0
Tue 6 Oct, 10:36 UTC22d ago 24 held half 2.1 days 12
Fri 2 Oct, 04:30 UTC26d ago 25 held half 4.3 days 0
Sun 27 Sep, 00:04 UTC31d ago 31 held half 5.2 days 5
Wed 23 Sep, 21:05 UTC34d ago 24 held half 3.1 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does 【南瓜】Build-Test rank against other Rust servers?

【南瓜】Build-Test ranks #957 on seven-day player hours, #86 in Asia, and sits in the top 4% of all ranked servers.

How busy is 【南瓜】Build-Test?

The count reads 18 players on 【南瓜】Build-Test, which has 101 slots. Seven days of counting give an average of 10 players and a peak of 25. Look at the last 48 hours and 13:00 UTC stands out: it averaged 20 players.

Tags

What do the server tags on 【南瓜】Build-Test mean?

These are the tags 【南瓜】Build-Test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp101 (Max players): The server has 101 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^k (Build server): Design and practise bases here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EA (East Asia): Its place in the server browser is under East Asia. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include 【南瓜】Build-Test?

【南瓜】Build-Test appears among the Rust Population lists that follow: Build and creative servers. These are the filters it appears under when you browse the list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Build server ^k and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 10.

Wipe notes

What does wipe day look like on 【南瓜】Build-Test?

Across its recent wipes the busiest crowds averaged 24 players. Peak came 15 hours into the latest wipe. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on 【南瓜】Build-Test?

Irregular times are when 【南瓜】Build-Test wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 5 days 10 hours ago the current world was made.

Settings

Which map does 【南瓜】Build-Test run?

A procedural map of size 4,000 from seed 1361858059, generated by the game, is in use on 【南瓜】Build-Test. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on 【南瓜】Build-Test?

The name tells you nothing about gather rates: 【南瓜】Build-Test states none. No limit is set beyond the standard 8 players per group. You get build & creative here, building in a sandbox, with nothing to gather. You will find it under Community: it is a community server. You will find Oxide running as plugins. VAC, Valve's anti-cheat, is not running.

Server details

Which version of Rust does 【南瓜】Build-Test run?

On Windows, 【南瓜】Build-Test runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does 【南瓜】Build-Test run smoothly?

The last 48 hours saw an average of 101 server fps, with 49 as the lowest. Entities peaked at 154,236, including buildings, deployables and everything else. The highest memory usage was 6,212 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is 【南瓜】Build-Test online, and how reliable is it?

Right now, 【南瓜】Build-Test is online. Judging by the uptime it reports, the last restart was about 5 days 7 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.

Where is 【南瓜】Build-Test located?

By its EA tag, 【南瓜】Build-Test says it is in Asia. Rust Population does not look up where the machine stands; it shows where the server says it is. 45.125.45.246:28015 is where it lives.

Getting in

How do I join 【南瓜】Build-Test?

Open the console with F1 in Rust and enter client.connect 45.125.45.246:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^k,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp101
Max players The server has 101 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Gameplay

^k
Build server Design and practise bases here.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.

Region

EA
East Asia Its place in the server browser is under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.