IKS[211 Devblog]
Offline 45.13.186.161:27015 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does IKS[211 Devblog] rank against other Rust servers?
By player hours over the last seven days, IKS[211 Devblog] places at #12,919, within the top 60% of ranked servers.
How busy is IKS[211 Devblog]?
IKS[211 Devblog] is offline at this count; we last saw it 14 days 12 hours ago.
Tags
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): 10 slots are available; v2164 (Protocol): Your game needs the same version, protocol 2164, to join; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): This server appears under Modded because plugins or settings alter the game; hb68d7370 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include IKS[211 Devblog]?
IKS[211 Devblog] appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded and it will show up.
Wipe notes
What is the wipe schedule on IKS[211 Devblog]?
Its rhythm cannot be told yet: too few of IKS[211 Devblog]'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 16 days 9 hours ago the current world was made.
Map and rules
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] uses. The protocol must match for you to join, and Steam updates it for you.
Is IKS[211 Devblog] online, and how reliable is it?
We last saw IKS[211 Devblog] 14 days 12 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 14 October 2026.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 45.13.186.161:27015.
How to join
How do I join IKS[211 Devblog]?
To connect directly, open Rust's console with F1 and type client.connect 45.13.186.161:27015; or press Launch Rust on this page and Steam opens Rust and joins for you.