Rust PopulationField survey · Rust servers
Observing 48,252 players 11,633 servers 3,188 with someone on 102 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,070habitat unknownfirst seen 18 Sep 2026

LONG WAR Server

Offline 45.138.174.22:28912 checked 13d ago

solo vanillamoddedoxide

Measurements

Players now
4/ 100
= 1 player
4% full
7-day average
0
peak –
Rank
#8,070
top 37%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 37% of all ranked servers, and #176 of the solo servers (top 84%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
14
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 17, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 12:17 UTC13d ago 17 – running 0
Tue 13 Oct, 07:27 UTC15d ago 17 – 1.2 days 0
Sat 19 Sep, 09:53 UTC38d ago 7 halved by day 2 23.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does LONG WAR Server rank against other Rust servers?

Over the past week it ranks #8,070 for player hours, which puts LONG WAR Server in the top 37% of all ranked servers. It places #176 among servers of the solo kind.

How busy is LONG WAR Server?

LONG WAR Server is offline at this count; we last saw it 13 days 16 hours ago.

Tags

What do the server tags on LONG WAR Server mean?

What the game's server browser reads from LONG WAR Server is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): You can join up to 100 slots; ts1 (Group limit): The team limit is 1; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include LONG WAR Server?

On Rust Population, LONG WAR Server is filed under these lists: Modded Rust servers, counted and Solo Rust servers, counted live. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last 2 weeks and it will show up.

Wipe schedule

What does wipe day look like on LONG WAR Server?

Across its recent wipes the busiest crowds averaged 14 players. 2 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 2.

What is the wipe schedule on LONG WAR Server?

Irregular times are when LONG WAR Server wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 13 days 20 hours ago, that is how long the current world has stood.

Settings

Which map does LONG WAR Server run?

A procedural map of size 3,500 from seed 2222, generated by the game, is in use on LONG WAR Server. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on LONG WAR Server?

Nothing in LONG WAR Server's name says how gather works. Teams are out. This one is solo only. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does LONG WAR Server run?

Rust network protocol 2634 and build 167781 on Linux is what LONG WAR Server uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is LONG WAR Server online, and how reliable is it?

Offline at the moment, LONG WAR Server was last seen 13 days 16 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 18 September 2026, Rust Population saw it for the first time.

Where is LONG WAR Server located?

Nothing published by LONG WAR Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 45.138.174.22:28912 is where it lives.

Getting in

How do I join LONG WAR Server?

Open the console with F1 in Rust and enter client.connect 45.138.174.22:28912. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts1,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players You can join up to 100 slots.
ts1
Group limit The team limit is 1.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build The game build is 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.