BotWorld Dev
Online 45.170.73.64:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 02:49 UTC17h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does BotWorld Dev rank against other Rust servers?
The last seven days of player hours place BotWorld Dev at #8,517, within the top 38% of all ranked servers.
How busy is BotWorld Dev?
The count reads 0 players on BotWorld Dev, which has 10 slots. We counted an average of 0 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 00:00 UTC, averaging 1 players.
Tags
What do the server tags on BotWorld Dev mean?
What the game's server browser reads from BotWorld Dev is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include BotWorld Dev?
These Rust Population lists include BotWorld Dev: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What is the wipe schedule on BotWorld Dev?
Its rhythm cannot be told yet: too few of BotWorld Dev's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 17 hours ago, that is how long the current world has stood.
Map and rules
Which map does BotWorld Dev run?
The map on BotWorld Dev is procedural, made by the game.
What are the rules and settings on BotWorld Dev?
The name tells you nothing about gather rates: BotWorld Dev states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does BotWorld Dev run?
The setup is Rust network protocol 2635 and build 168909 on Windows for BotWorld Dev. Steam updates your game automatically, but you need the same protocol to join.
Is BotWorld Dev online, and how reliable is it?
You will find BotWorld Dev online now. It was up 67% of the time over the last 5 full days, 80 out of 120 hours. The first sighting by Rust Population was on 21 October 2026.
Where is BotWorld Dev located?
A region is not published by BotWorld Dev. The location a server claims is what Rust Population shows, not the place where the machine stands. 45.170.73.64:28015 is where it lives.
Getting in
How do I join BotWorld Dev?
Open the console with F1 in Rust and enter client.connect 45.170.73.64:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.