BotWorld Dev
Offline 45.170.75.121:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 21:23 UTC11d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does BotWorld Dev rank against other Rust servers?
The last seven days of player hours place BotWorld Dev at #15,258, within the top 69% of all ranked servers.
How busy is BotWorld Dev?
BotWorld Dev is offline at this count; we last saw it 10 days 9 hours ago.
Lists and tags
What do the server tags on BotWorld Dev mean?
What the game's server browser reads from BotWorld Dev is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include BotWorld Dev?
BotWorld Dev appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on BotWorld Dev?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on BotWorld Dev?
Its rhythm cannot be told yet: too few of BotWorld Dev's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 11 days 11 hours ago, that is how long the current world has stood.
Settings
Which map does BotWorld Dev run?
BotWorld Dev uses a map the game generates: procedural.
What are the rules and settings on BotWorld Dev?
No gather rate appears in the name of BotWorld Dev. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does BotWorld Dev run?
On Windows, BotWorld Dev runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is BotWorld Dev online, and how reliable is it?
We last saw BotWorld Dev 10 days 9 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.
Where is BotWorld Dev located?
No region is published by BotWorld Dev. Rust Population does not look up where the machine stands; it shows where the server says it is. 45.170.75.121:28015 is where it lives.
How to join
How do I join BotWorld Dev?
Open the console with F1 in Rust and enter client.connect 45.170.75.121:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.