Rust PopulationField survey · Rust servers
Observing 48,663 players 11,668 servers 3,138 with someone on 118 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 13,811habitat unknownfirst seen 22 Sep 2026

SpyExpeditions Development Server

Offline 45.175.113.122:28015 checked 34d ago

moddedoxide

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#13,811
top 61%
Last wipe
55d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep27 Sep28 Sep30 Sep2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does SpyExpeditions Development Server rank against other Rust servers?

The last seven days of player hours place SpyExpeditions Development Server at #13,811, within the top 61% of all ranked servers.

How busy is SpyExpeditions Development Server?

At this count SpyExpeditions Development Server is offline, with its last sighting 34 days 3 hours ago.

Lists and tags

What do the server tags on SpyExpeditions Development Server mean?

What the game's server browser reads from SpyExpeditions Development Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include SpyExpeditions Development Server?

These Rust Population lists include SpyExpeditions Development Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What is the wipe schedule on SpyExpeditions Development Server?

Its rhythm cannot be told yet: too few of SpyExpeditions Development Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 55 days 11 hours ago the current world was made.

Settings

Which map does SpyExpeditions Development Server run?

The map on SpyExpeditions Development Server is procedural, made by the game.

What are the rules and settings on SpyExpeditions Development Server?

The name tells you nothing about gather rates: SpyExpeditions Development Server states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does SpyExpeditions Development Server run?

Rust network protocol 2633 and build 162929 on Windows is what SpyExpeditions Development Server uses. Steam updates your game automatically, but you need the same protocol to join.

Is SpyExpeditions Development Server online, and how reliable is it?

Offline at the moment, SpyExpeditions Development Server was last seen 34 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 22 September 2026, Rust Population saw it for the first time.

Where is SpyExpeditions Development Server located?

Nothing published by SpyExpeditions Development Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 45.175.113.122:28015 is where it lives.

How to join

How do I join SpyExpeditions Development Server?

Either enter client.connect 45.175.113.122:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must match protocol 2633.
cs162929
Build The game build is 162929.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.