SpyExpeditions Development Server
Offline 45.175.114.190:28015 checked 43d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does SpyExpeditions Development Server rank against other Rust servers?
The last seven days of player hours place SpyExpeditions Development Server at #13,349, within the top – of all ranked servers.
How busy is SpyExpeditions Development Server?
At this count SpyExpeditions Development Server is offline, with its last sighting 43 days 5 hours ago.
Tags
What do the server tags on SpyExpeditions Development Server mean?
The game's server browser reads the tags SpyExpeditions Development Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs162929 (Build): This server runs game build 162929; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include SpyExpeditions Development Server?
These Rust Population lists include SpyExpeditions Development Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on SpyExpeditions Development Server?
The record holds too few of SpyExpeditions Development Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 55 days 16 hours ago the current world was made.
Settings
Which map does SpyExpeditions Development Server run?
SpyExpeditions Development Server uses a map the game generates: procedural.
What are the rules and settings on SpyExpeditions Development Server?
The name tells you nothing about gather rates: SpyExpeditions Development Server states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does SpyExpeditions Development Server run?
The setup is Rust network protocol 2633 and build 162929 on Windows for SpyExpeditions Development Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is SpyExpeditions Development Server online, and how reliable is it?
Offline at the moment, SpyExpeditions Development Server was last seen 43 days 5 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 16 September 2026.
Where is SpyExpeditions Development Server located?
Nothing published by SpyExpeditions Development Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 45.175.114.190:28015.
How to join
How do I join SpyExpeditions Development Server?
Either enter client.connect 45.175.114.190:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.