SpyExpeditions Development Server
Offline 45.175.115.201:28015 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does SpyExpeditions Development Server rank against other Rust servers?
The last seven days of player hours place SpyExpeditions Development Server at #15,415, within the top – of all ranked servers.
How busy is SpyExpeditions Development Server?
At this count SpyExpeditions Development Server is offline, with its last sighting 40 days 3 hours ago.
Lists and tags
What do the server tags on SpyExpeditions Development Server mean?
These are the tags SpyExpeditions Development Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs162929 (Build): Game build: 162929; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include SpyExpeditions Development Server?
These Rust Population lists include SpyExpeditions Development Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on SpyExpeditions Development Server?
The record holds too few of SpyExpeditions Development Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 54 days 12 hours ago the current world was made.
Map and rules
Which map does SpyExpeditions Development Server run?
The map on SpyExpeditions Development Server is procedural, made by the game.
What are the rules and settings on SpyExpeditions Development Server?
The name tells you nothing about gather rates: SpyExpeditions Development Server states none. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does SpyExpeditions Development Server run?
Rust network protocol 2633 and build 162929 on Windows is what SpyExpeditions Development Server uses. Steam updates your game automatically, but you need the same protocol to join.
Is SpyExpeditions Development Server online, and how reliable is it?
We last saw SpyExpeditions Development Server 40 days 3 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 16 September 2026, Rust Population saw it for the first time.
Where is SpyExpeditions Development Server located?
Nothing published by SpyExpeditions Development Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 45.175.115.201:28015 is where it lives.
How to join
How do I join SpyExpeditions Development Server?
Open the console with F1 in Rust and enter client.connect 45.175.115.201:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.