TestServer
Offline 45.178.2.186:28015 checked 4h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:56 UTC5d ago | 1 | – | running | 1 |
| Sun 18 Oct, 20:34 UTC10d ago | 1 | held half | 4.8 days | 0 |
| Mon 12 Oct, 18:53 UTC16d ago | 1 | – | 6.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TestServer rank against other Rust servers?
By player hours over the last seven days, TestServer places at #7,834, within the top 35% of ranked servers.
How busy is TestServer?
TestServer is offline at this count; we last saw it 4 hours ago. Seven days of counting give an average of 1 players and a peak of 1. Look at the last 48 hours and 13:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on TestServer mean?
What the game's server browser reads from TestServer is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TestServer?
On Rust Population, TestServer is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on TestServer?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on TestServer?
No next wipe can be predicted for TestServer, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 5 days 7 hours ago, that is how long the current world has stood.
Settings
Which map does TestServer run?
TestServer uses a map the game generates: procedural.
What are the rules and settings on TestServer?
The name tells you nothing about gather rates: TestServer states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does TestServer run?
The setup is Rust network protocol 2635 and build 168909 on Windows for TestServer. The protocol must match for you to join, and Steam updates it for you.
Is TestServer online, and how reliable is it?
Offline at the moment, TestServer was last seen 4 hours ago. Over the last 7 full days, 14 of 168 hours were online, or 8%. On 12 October 2026, Rust Population saw it for the first time.
Where is TestServer located?
Nothing published by TestServer states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 45.178.2.186:28015 is where it lives.
How to join
How do I join TestServer?
Open the console with F1 in Rust and enter client.connect 45.178.2.186:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.