Rust Shenanigans
Online 45.18.162.232:29015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 02:52 UTC16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Shenanigans rank against other Rust servers?
Over the past week it ranks #15,338 for player hours, which puts Rust Shenanigans in the top 69% of all ranked servers.
How busy is Rust Shenanigans?
The count reads 0 players on Rust Shenanigans, which has 100 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Rust Shenanigans mean?
What the game's server browser reads from Rust Shenanigans is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust Shenanigans?
These Rust Population lists include Rust Shenanigans: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Rust Shenanigans?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Rust Shenanigans?
Its rhythm cannot be told yet: too few of Rust Shenanigans's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 16 days 5 hours ago.
Map and rules
Which map does Rust Shenanigans run?
Rust Shenanigans uses a map the game generates, procedural, at size 4,250 with seed 1955995595. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Rust Shenanigans?
No gather rate appears in the name of Rust Shenanigans. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rust Shenanigans run?
On Linux, Rust Shenanigans runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does Rust Shenanigans run smoothly?
It ran at 152 server fps on average over the last 48 hours, and never went below 128. Up to 104,482 entities were present, counting buildings, deployables and everything else. The highest memory usage was 5,222 MB. Players feel lag when fps is low and the entity count climbs.
Is Rust Shenanigans online, and how reliable is it?
You will find Rust Shenanigans online now. Judging by the uptime it reports, the last restart was about 3 days 18 hours ago. Over the last 7 full days, 116 of 168 hours were online, or 69%. It was first seen by Rust Population on 20 September 2026.
Where is Rust Shenanigans located?
Nothing published by Rust Shenanigans states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 45.18.162.232:29015.
How to join
How do I join Rust Shenanigans?
Either enter client.connect 45.18.162.232:29015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.