RaidLabs Development
Offline 45.28.150.181:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 01:01 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RaidLabs Development rank against other Rust servers?
By player hours over the last seven days, RaidLabs Development places at #13,605, within the top 62% of ranked servers.
How busy is RaidLabs Development?
At this count RaidLabs Development is offline, with its last sighting 10 days 1 hours ago.
Tags
What do the server tags on RaidLabs Development mean?
These are the tags RaidLabs Development publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RaidLabs Development?
These Rust Population lists include RaidLabs Development: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on RaidLabs Development?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RaidLabs Development?
Too few wipes are on record for RaidLabs Development to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 10 days 2 hours ago the current world was made.
Map and rules
What are the rules and settings on RaidLabs Development?
No gather rate appears in the name of RaidLabs Development. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RaidLabs Development run?
The setup is Rust network protocol 2634 and build 167584 on Windows for RaidLabs Development. Steam updates your game automatically, but you need the same protocol to join.
Is RaidLabs Development online, and how reliable is it?
Offline at the moment, RaidLabs Development was last seen 10 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 October 2026.
Where is RaidLabs Development located?
A region is not published by RaidLabs Development. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 45.28.150.181:28015.
How to join
How do I join RaidLabs Development?
Either enter client.connect 45.28.150.181:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.