Rust PopulationField survey · Rust servers
Observing 33,332 players 11,614 servers 2,810 with someone on 68 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,093habitat unknownfirst seen 29 Oct 2026

RaidSimulator Local Development

Offline 45.28.150.181:28025 checked 5h ago

moddedcarbon

Measurements

Players now
1/ 8
= 1 player
12% full
7-day average
0
peak 1
Rank
#13,093
top 59%
Last wipe
5h ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75100:0001:00Wiped Thu 29 Oct, 00:53 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
No rank history yet.

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RaidSimulator Local Development rank against other Rust servers?

The last seven days of player hours place RaidSimulator Local Development at #13,093, within the top 59% of all ranked servers.

How busy is RaidSimulator Local Development?

We have no live count for RaidSimulator Local Development right now. It was last seen 5 hours ago. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 01:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on RaidSimulator Local Development mean?

These are the tags RaidSimulator Local Development publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): 8 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RaidSimulator Local Development?

RaidSimulator Local Development appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe schedule

What is the wipe schedule on RaidSimulator Local Development?

Its rhythm cannot be told yet: too few of RaidSimulator Local Development's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 5 hours ago the current world was made.

Map and rules

Which map does RaidSimulator Local Development run?

The map on RaidSimulator Local Development is procedural, made by the game.

What are the rules and settings on RaidSimulator Local Development?

Nothing in RaidSimulator Local Development's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does RaidSimulator Local Development run?

The setup is Rust network protocol 2635 and build 168909 on Windows for RaidSimulator Local Development. Your game needs the same protocol to join; Steam takes care of updating it.

Is RaidSimulator Local Development online, and how reliable is it?

Currently offline, RaidSimulator Local Development was last seen 5 hours ago. On 29 October 2026, Rust Population saw it for the first time.

Where is RaidSimulator Local Development located?

A region is not published by RaidSimulator Local Development. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 45.28.150.181:28025.

Getting in

How do I join RaidSimulator Local Development?

Either enter client.connect 45.28.150.181:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp8
Max players 8 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.