RaidSimulator Local Development
Offline 45.28.150.181:28025 checked 5h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RaidSimulator Local Development rank against other Rust servers?
The last seven days of player hours place RaidSimulator Local Development at #13,093, within the top 59% of all ranked servers.
How busy is RaidSimulator Local Development?
We have no live count for RaidSimulator Local Development right now. It was last seen 5 hours ago. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 01:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on RaidSimulator Local Development mean?
These are the tags RaidSimulator Local Development publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): 8 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RaidSimulator Local Development?
RaidSimulator Local Development appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What is the wipe schedule on RaidSimulator Local Development?
Its rhythm cannot be told yet: too few of RaidSimulator Local Development's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 5 hours ago the current world was made.
Map and rules
Which map does RaidSimulator Local Development run?
The map on RaidSimulator Local Development is procedural, made by the game.
What are the rules and settings on RaidSimulator Local Development?
Nothing in RaidSimulator Local Development's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RaidSimulator Local Development run?
The setup is Rust network protocol 2635 and build 168909 on Windows for RaidSimulator Local Development. Your game needs the same protocol to join; Steam takes care of updating it.
Is RaidSimulator Local Development online, and how reliable is it?
Currently offline, RaidSimulator Local Development was last seen 5 hours ago. On 29 October 2026, Rust Population saw it for the first time.
Where is RaidSimulator Local Development located?
A region is not published by RaidSimulator Local Development. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 45.28.150.181:28025.
Getting in
How do I join RaidSimulator Local Development?
Either enter client.connect 45.28.150.181:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.