Rust PopulationField survey · Rust servers
Observing 72,496 players 11,811 servers 3,745 with someone on 137 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,910habitat unknownfirst seen 20 Sep 2026

Wicked Dev

Offline 45.43.163.69:28021 checked 5d ago

moddedoxide

Measurements

Players now
0/ 500
0% full
7-day average
0
peak 2
Rank
#9,910
top 45%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctSun 11 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:56 UTC14d ago 2 – running 1
Sun 11 Oct, 18:37 UTC16d ago 2 held half 2.1 days 1
Fri 9 Oct, 14:35 UTC18d ago 2 held half 2.2 days 0
Wed 7 Oct, 23:25 UTC19d ago 2 – 1.6 days 0
Mon 5 Oct, 14:59 UTC22d ago 2 held half 2.4 days 1
Sun 4 Oct, 22:03 UTC22d ago 2 – 0.7 days 0
Sun 4 Oct, 12:27 UTC23d ago 2 – 0.4 days 1
Sat 3 Oct, 13:01 UTC24d ago 2 – 1 days 2
Fri 2 Oct, 16:18 UTC25d ago 2 – 0.9 days 0
Thu 1 Oct, 20:22 UTC FW26d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Wicked Dev rank against other Rust servers?

By player hours over the last seven days, Wicked Dev places at #9,910, within the top 45% of ranked servers.

How busy is Wicked Dev?

We have no live count for Wicked Dev right now. It was last seen 5 days 4 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 2.

Tags

What do the server tags on Wicked Dev mean?

What the game's server browser reads from Wicked Dev is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server has 500 slots; ts32 (Group limit): You may team with up to 32 players; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Wicked Dev?

On Rust Population, Wicked Dev is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What does wipe day look like on Wicked Dev?

Across its recent wipes the busiest crowds averaged 2 players. Peak came 18 hours into the latest wipe. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on Wicked Dev?

Irregular times are when Wicked Dev wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 14 days ago, that is how long the current world has stood.

Map and rules

Which map does Wicked Dev run?

A procedural map of size 2,000 from seed 2000, generated by the game, is in use on Wicked Dev. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Wicked Dev?

No gather rate appears in the name of Wicked Dev. The group limit is 32 players. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, is not running.

Server details

Which version of Rust does Wicked Dev run?

The setup is Rust network protocol 2634 and build 167781 on Linux for Wicked Dev. The protocol must match for you to join, and Steam updates it for you.

Is Wicked Dev online, and how reliable is it?

Offline at the moment, Wicked Dev was last seen 5 days 4 hours ago. Over the last 7 full days, 66 of 168 hours were online, or 39%. On 20 September 2026, Rust Population saw it for the first time.

Where is Wicked Dev located?

No region is published by Wicked Dev. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 45.43.163.69:28021.

How to join

How do I join Wicked Dev?

To connect directly, open Rust's console with F1 and type client.connect 45.43.163.69:28021; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://wickedrust.net/.

Key to its markings

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts32,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players The server has 500 slots.
ts32
Group limit You may team with up to 32 players.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.