Project Pulsar
Offline NA 45.45.237.89:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 19:57 UTC17d ago | 0 | – | running | 0 |
| Tue 22 Sep, 00:45 UTC36d ago | 0 | – | 18.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Project Pulsar rank against other Rust servers?
Seven-day player hours put Project Pulsar at #15,414, or #1,546 in North America, inside the top 69% of all ranked servers.
How busy is Project Pulsar?
At this count Project Pulsar is offline, with its last sighting 4 days 15 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Project Pulsar mean?
These are the tags Project Pulsar publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Project Pulsar?
On Rust Population, Project Pulsar is filed under these lists: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on Project Pulsar?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Project Pulsar?
The force wipe is the only wipe Project Pulsar takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 17 days 5 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does Project Pulsar run?
Project Pulsar uses a map the game generates, procedural, at size 4,000 with seed 1. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Project Pulsar?
Nothing in Project Pulsar's name says how gather works. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Project Pulsar run?
The setup is Rust network protocol 2634 and build 167398 on Linux for Project Pulsar. Your game needs the same protocol to join; Steam takes care of updating it.
Is Project Pulsar online, and how reliable is it?
Currently offline, Project Pulsar was last seen 4 days 15 hours ago. Over the last 7 full days, 59 of 168 hours were online, or 35%. On 13 September 2026, Rust Population saw it for the first time.
Where is Project Pulsar located?
With its NA tag, Project Pulsar places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 45.45.237.89:28015.
How to join
How do I join Project Pulsar?
To connect directly, open Rust's console with F1 and type client.connect 45.45.237.89:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.