Rust PopulationField survey · Rust servers
Observing 48,284 players 11,675 servers 3,207 with someone on 118 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,414NAfirst seen 13 Sep 2026

Project Pulsar

Offline NA 45.45.237.89:28015 checked 4d ago

monthly wipes moddedcarbonpve

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,414
top 69% · #1546 in NA
Last wipe
17d ago
monthly schedule
Next wipe
8d 17h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

18.8 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

8d 17h
Thu 5 Nov, 19:00 UTC
FW
36d 17h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sat 10 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:57 UTC17d ago 0 – running 0
Tue 22 Sep, 00:45 UTC36d ago 0 – 18.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Project Pulsar rank against other Rust servers?

Seven-day player hours put Project Pulsar at #15,414, or #1,546 in North America, inside the top 69% of all ranked servers.

How busy is Project Pulsar?

At this count Project Pulsar is offline, with its last sighting 4 days 15 hours ago. Counted over seven days: an average of 0 players.

Tags

What do the server tags on Project Pulsar mean?

These are the tags Project Pulsar publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Project Pulsar?

On Rust Population, Project Pulsar is filed under these lists: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.

Wipe schedule

What does wipe day look like on Project Pulsar?

Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on Project Pulsar?

The force wipe is the only wipe Project Pulsar takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 17 days 5 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.

Map and rules

Which map does Project Pulsar run?

Project Pulsar uses a map the game generates, procedural, at size 4,000 with seed 1. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Project Pulsar?

Nothing in Project Pulsar's name says how gather works. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Project Pulsar run?

The setup is Rust network protocol 2634 and build 167398 on Linux for Project Pulsar. Your game needs the same protocol to join; Steam takes care of updating it.

Is Project Pulsar online, and how reliable is it?

Currently offline, Project Pulsar was last seen 4 days 15 hours ago. Over the last 7 full days, 59 of 168 hours were online, or 35%. On 13 September 2026, Rust Population saw it for the first time.

Where is Project Pulsar located?

With its NA tag, Project Pulsar places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 45.45.237.89:28015.

How to join

How do I join Project Pulsar?

To connect directly, open Rust's console with F1 and type client.connect 45.45.237.89:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players The server has 40 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167398
Build This server runs game build 167398.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America Its place in the server browser is under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.