Test Server
Online 45.45.238.200:28080 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 14:32 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Test Server rank against other Rust servers?
Over the past week it ranks #11,960 for player hours, which puts Test Server in the top 54% of all ranked servers.
How busy is Test Server?
The count reads 0 players on Test Server, which has 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on Test Server mean?
These are the tags Test Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Test Server?
On Rust Population, Test Server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What does wipe day look like on Test Server?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on Test Server?
Its rhythm cannot be told yet: too few of Test Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 2 days 15 hours ago.
Settings
Which map does Test Server run?
Test Server uses a map the game generates, procedural, at size 4,250 with seed 1287589039. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Test Server?
No gather rate appears in the name of Test Server. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Test Server run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Test Server. The protocol must match for you to join, and Steam updates it for you.
Does Test Server run smoothly?
It ran at 98 server fps on average over the last 48 hours, and never went below 79. The entity count reached 108,157: buildings, deployables and all other objects. The highest memory usage was 3,813 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Test Server online, and how reliable is it?
Test Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 16 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Test Server located?
Nothing published by Test Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 45.45.238.200:28080 is where it lives.
Getting in
How do I join Test Server?
To connect directly, open Rust's console with F1 and type client.connect 45.45.238.200:28080; or press Launch Rust on this page and Steam opens Rust and joins for you.