LocalDev
Offline NA 45.48.132.9:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 06:15 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does LocalDev rank against other Rust servers?
LocalDev ranks #15,300 on seven-day player hours, #1,560 in North America, and sits in the top 69% of all ranked servers.
How busy is LocalDev?
At this count LocalDev is offline, with its last sighting 10 days 2 hours ago.
Tags
What do the server tags on LocalDev mean?
The game's server browser reads the tags LocalDev publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include LocalDev?
These Rust Population lists include LocalDev: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on LocalDev?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on LocalDev?
The force wipe is the only wipe LocalDev takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 11 days 3 hours ago. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does LocalDev run?
A procedural map, generated by the game, is in use on LocalDev.
What are the rules and settings on LocalDev?
No gather rate appears in the name of LocalDev. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does LocalDev run?
On Windows, LocalDev runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Is LocalDev online, and how reliable is it?
Offline at the moment, LocalDev was last seen 10 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 18 October 2026.
Where is LocalDev located?
By its NA tag, LocalDev says it is in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 45.48.132.9:28015.
How to join
How do I join LocalDev?
Open the console with F1 in Rust and enter client.connect 45.48.132.9:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.