localdev
Offline 45.48.132.9:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does localdev rank against other Rust servers?
The last seven days of player hours place localdev at #13,082, within the top 60% of all ranked servers.
How busy is localdev?
We have no live count for localdev right now. It was last seen 10 days 23 hours ago.
Lists and tags
What do the server tags on localdev mean?
The game's server browser reads the tags localdev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include localdev?
On Rust Population, localdev is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on localdev?
The record holds too few of localdev's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 13 days 5 hours ago.
Map and rules
Which map does localdev run?
The map on localdev is procedural, made by the game.
What are the rules and settings on localdev?
The name tells you nothing about gather rates: localdev states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does localdev run?
On Windows, localdev runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is localdev online, and how reliable is it?
We last saw localdev 10 days 23 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.
Where is localdev located?
Nothing published by localdev states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 45.48.132.9:28015.
Getting in
How do I join localdev?
To connect directly, open Rust's console with F1 and type client.connect 45.48.132.9:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.