Rust PopulationField survey · Rust servers
Observing 60,085 players 11,768 servers 3,517 with someone on 135 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,339habitat unknownfirst seen 13 Sep 2026

NoNameServer

Online 45.61.173.40:28015 checked 4m ago

vanillamoddedoxide

Measurements

Players now
0/ ?
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 09:11 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does NoNameServer rank against other Rust servers?

By player hours over the last seven days, NoNameServer places at #15,339, within the top 69% of ranked servers.

How busy is NoNameServer?

NoNameServer is carrying 0 players as of this count. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on NoNameServer mean?

These are the tags NoNameServer publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include NoNameServer?

On Rust Population, NoNameServer is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on NoNameServer?

Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on NoNameServer?

Too few wipes are on record for NoNameServer to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 18 days 13 hours ago the current world was made.

Settings

Which map does NoNameServer run?

A procedural map of size 1,000 from seed 1234, generated by the game, is in use on NoNameServer. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on NoNameServer?

The name tells you nothing about gather rates: NoNameServer states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does NoNameServer run?

The setup is Rust network protocol 2634 and build 167398 on Linux for NoNameServer. The protocol must match for you to join, and Steam updates it for you.

Does NoNameServer run smoothly?

It ran at 236 server fps on average over the last 48 hours, and never went below 224. The entity count reached 2,997: buildings, deployables and all other objects. Memory use peaked at 1,443 MB. What players experience as lag comes from low fps and a rising entity count.

Is NoNameServer online, and how reliable is it?

NoNameServer is up and running at the moment. The uptime it reports suggests a restart roughly 18 days 11 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is NoNameServer located?

No region is published by NoNameServer. The location a server claims is what Rust Population shows, not the place where the machine stands. 45.61.173.40:28015 is where it lives.

How to join

How do I join NoNameServer?

Open the console with F1 in Rust and enter client.connect 45.61.173.40:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^v,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp0
Max players You can join up to 0 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.