A Rust Server
Online 45.61.173.40:28049 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:34 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does A Rust Server rank against other Rust servers?
Over the past week it ranks #15,338 for player hours, which puts A Rust Server in the top 69% of all ranked servers.
How busy is A Rust Server?
Of its 1 slots, A Rust Server is using 0 right now. A seven-day average of 0 players was counted here.
Tags
What do the server tags on A Rust Server mean?
These are the tags A Rust Server publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include A Rust Server?
On Rust Population, A Rust Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on A Rust Server?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on A Rust Server?
The force wipe is the only wipe A Rust Server takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 9 hours ago.
Map and rules
Which map does A Rust Server run?
The map on A Rust Server is procedural, made by the game at size 2,500 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on A Rust Server?
Nothing in A Rust Server's name says how gather works. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does A Rust Server run?
On Linux, A Rust Server runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.
Does A Rust Server run smoothly?
It ran at 238 server fps on average over the last 48 hours, and never went below 231. The entity count reached 4,853: buildings, deployables and all other objects. Memory use peaked at 2,029 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is A Rust Server online, and how reliable is it?
A Rust Server is up and running at the moment. About 18 days 21 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is A Rust Server located?
A region is not published by A Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 45.61.173.40:28049.
How to join
How do I join A Rust Server?
Open the console with F1 in Rust and enter client.connect 45.61.173.40:28049. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.