PvE test
Offline 45.83.137.9:28015 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does PvE test rank against other Rust servers?
By player hours over the last seven days, PvE test places at #15,960, within the top 70% of ranked servers.
How busy is PvE test?
We have no live count for PvE test right now. It was last seen 25 days 22 hours ago.
Tags
What do the server tags on PvE test mean?
These are the tags PvE test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166586 (Build): Game build: 166586; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include PvE test?
These Rust Population lists include PvE test: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on PvE test?
Too few wipes are on record for PvE test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 26 days 10 hours ago the current world was made.
Map and rules
Which map does PvE test run?
The map on PvE test is procedural, made by the game.
What are the rules and settings on PvE test?
No gather rate appears in the name of PvE test. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does PvE test run?
On Windows, PvE test runs Rust network protocol 2634 and build 166586. The protocol must match for you to join, and Steam updates it for you.
Is PvE test online, and how reliable is it?
We last saw PvE test 25 days 22 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 2 October 2026, Rust Population saw it for the first time.
Where is PvE test located?
Nothing published by PvE test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 45.83.137.9:28015 is where it lives.
Getting in
How do I join PvE test?
To connect directly, open Rust's console with F1 and type client.connect 45.83.137.9:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.