WaridaLand
Online 45.88.230.106:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 12:28 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does WaridaLand rank against other Rust servers?
Over the past week it ranks #15,262 for player hours, which puts WaridaLand in the top 69% of all ranked servers.
How busy is WaridaLand?
WaridaLand holds 0 players at the moment, out of 40 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on WaridaLand mean?
These are the tags WaridaLand publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include WaridaLand?
These Rust Population lists include WaridaLand: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on WaridaLand?
Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on WaridaLand?
Its rhythm cannot be told yet: too few of WaridaLand's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 24 days 11 hours ago.
Settings
Which map does WaridaLand run?
The map on WaridaLand is procedural, made by the game at size 3,000 from seed 1234. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on WaridaLand?
Nothing in WaridaLand's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does WaridaLand run?
Rust network protocol 2635 and build 168909 on Linux is what WaridaLand uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does WaridaLand run smoothly?
The last 48 hours saw an average of 30 server fps, with 23 as the lowest. The entity count reached 44,201: buildings, deployables and all other objects. Memory use peaked at 2,197 MB. What players experience as lag comes from low fps and a rising entity count.
Is WaridaLand online, and how reliable is it?
Right now, WaridaLand is online. Judging by the uptime it reports, the last restart was about 3 days 3 hours ago. It was up 85% of the time over the last 7 full days, 143 out of 168 hours. It was first seen by Rust Population on 15 September 2026.
Where is WaridaLand located?
No region is published by WaridaLand. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 45.88.230.106:28015.
Getting in
How do I join WaridaLand?
Either enter client.connect 45.88.230.106:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.