Local Dev Server
Offline 46.138.18.129:28015 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 19:49 UTC24d ago | 1 | – | running | 1 |
| Thu 1 Oct, 18:20 UTC FW26d ago | 1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Dev Server rank against other Rust servers?
By player hours over the last seven days, Local Dev Server places at #13,751, within the top 64% of ranked servers.
How busy is Local Dev Server?
At this count Local Dev Server is offline, with its last sighting 14 days ago.
Lists and tags
What do the server tags on Local Dev Server mean?
These are the tags Local Dev Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local Dev Server?
On Rust Population, Local Dev Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Local Dev Server?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Local Dev Server?
Its rhythm cannot be told yet: too few of Local Dev Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 24 days 3 hours ago, that is how long the current world has stood.
Settings
Which map does Local Dev Server run?
The map on Local Dev Server is procedural, made by the game.
What are the rules and settings on Local Dev Server?
The name tells you nothing about gather rates: Local Dev Server states none. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Local Dev Server run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Local Dev Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Dev Server online, and how reliable is it?
Offline at the moment, Local Dev Server was last seen 14 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 17 September 2026.
Where is Local Dev Server located?
No region is published by Local Dev Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 46.138.18.129:28015 is where it lives.
Getting in
How do I join Local Dev Server?
To connect directly, open Rust's console with F1 and type client.connect 46.138.18.129:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.