TEST_MAP_CFG
Offline 46.158.42.149:28015 checked 28d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:47 UTC28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TEST_MAP_CFG rank against other Rust servers?
Over the past week it ranks #16,787 for player hours, which puts TEST_MAP_CFG in the top 70% of all ranked servers.
How busy is TEST_MAP_CFG?
We have no live count for TEST_MAP_CFG right now. It was last seen 28 days 15 hours ago.
Lists and tags
What do the server tags on TEST_MAP_CFG mean?
What the game's server browser reads from TEST_MAP_CFG is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TEST_MAP_CFG?
TEST_MAP_CFG appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on TEST_MAP_CFG?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on TEST_MAP_CFG?
Its rhythm cannot be told yet: too few of TEST_MAP_CFG's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 28 days 15 hours ago, that is how long the current world has stood.
Map and rules
Which map does TEST_MAP_CFG run?
A procedural map, generated by the game, is in use on TEST_MAP_CFG.
What are the rules and settings on TEST_MAP_CFG?
The name tells you nothing about gather rates: TEST_MAP_CFG states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does TEST_MAP_CFG run?
The setup is Rust network protocol 2633 and build 165217 on Windows for TEST_MAP_CFG. Steam updates your game automatically, but you need the same protocol to join.
Is TEST_MAP_CFG online, and how reliable is it?
Offline at the moment, TEST_MAP_CFG was last seen 28 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 30 September 2026, Rust Population saw it for the first time.
Where is TEST_MAP_CFG located?
Nothing published by TEST_MAP_CFG states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 46.158.42.149:28015 is where it lives.
How to join
How do I join TEST_MAP_CFG?
To connect directly, open Rust's console with F1 and type client.connect 46.158.42.149:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.