Rust PopulationField survey · Rust servers
Observing 32,059 players 11,620 servers 2,776 with someone on 73 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,291habitat unknownfirst seen 13 Sep 2026

Server_217_DevBlog

Offline 46.172.84.193:28015 checked 9d ago

modded

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,291
top 69%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct13 Oct19 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 06:00 UTC37d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Server_217_DevBlog rank against other Rust servers?

The last seven days of player hours place Server_217_DevBlog at #15,291, within the top 69% of all ranked servers.

How busy is Server_217_DevBlog?

Server_217_DevBlog is offline at this count; we last saw it 9 days 22 hours ago.

Lists and tags

What do the server tags on Server_217_DevBlog mean?

What the game's server browser reads from Server_217_DevBlog is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; v2183 (Protocol): Your game needs the same version, protocol 2183, to join; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): This server appears under Modded because plugins or settings alter the game; h5e7466bf (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Server_217_DevBlog?

On Rust Population, Server_217_DevBlog is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on Server_217_DevBlog?

The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on Server_217_DevBlog?

Its rhythm cannot be told yet: too few of Server_217_DevBlog's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 11 days 23 hours ago, that is how long the current world has stood.

Settings

Which map does Server_217_DevBlog run?

A procedural map, generated by the game, is in use on Server_217_DevBlog.

What are the rules and settings on Server_217_DevBlog?

Nothing in Server_217_DevBlog's name says how gather works. The group limit goes unstated. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You play with Valve's anti-cheat off: VAC.

About the server

Which version of Rust does Server_217_DevBlog run?

Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. Steam updates your game automatically, but you need the same protocol to join.

Is Server_217_DevBlog online, and how reliable is it?

We last saw Server_217_DevBlog 9 days 22 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is Server_217_DevBlog located?

No region is published by Server_217_DevBlog. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 46.172.84.193:28015.

Getting in

How do I join Server_217_DevBlog?

Open the console with F1 in Rust and enter client.connect 46.172.84.193:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
v2183
Protocol Your game needs the same version, protocol 2183, to join.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is in use.
modded
Modded This server appears under Modded because plugins or settings alter the game.

Other

h5e7466bf
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.
stok
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.