Server_217_DevBlog
Offline 46.172.84.193:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 06:00 UTC37d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Server_217_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_217_DevBlog at #15,291, within the top 69% of all ranked servers.
How busy is Server_217_DevBlog?
Server_217_DevBlog is offline at this count; we last saw it 9 days 22 hours ago.
Lists and tags
What do the server tags on Server_217_DevBlog mean?
What the game's server browser reads from Server_217_DevBlog is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; v2183 (Protocol): Your game needs the same version, protocol 2183, to join; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): This server appears under Modded because plugins or settings alter the game; h5e7466bf (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Server_217_DevBlog?
On Rust Population, Server_217_DevBlog is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on Server_217_DevBlog?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Server_217_DevBlog?
Its rhythm cannot be told yet: too few of Server_217_DevBlog's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 11 days 23 hours ago, that is how long the current world has stood.
Settings
Which map does Server_217_DevBlog run?
A procedural map, generated by the game, is in use on Server_217_DevBlog.
What are the rules and settings on Server_217_DevBlog?
Nothing in Server_217_DevBlog's name says how gather works. The group limit goes unstated. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. Steam updates your game automatically, but you need the same protocol to join.
Is Server_217_DevBlog online, and how reliable is it?
We last saw Server_217_DevBlog 9 days 22 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 46.172.84.193:28015.
Getting in
How do I join Server_217_DevBlog?
Open the console with F1 in Rust and enter client.connect 46.172.84.193:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.