ZONE_51
Online 46.174.48.131:28015 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 13:22 UTC3d ago | 1 | – | running | 0 |
| Tue 13 Oct, 20:28 UTC14d ago | 1 | halved by day 2 | 10.7 days | 0 |
| Sat 10 Oct, 12:00 UTC18d ago | 1 | held half | 3.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ZONE_51 rank against other Rust servers?
Over the past week it ranks #9,016 for player hours, which puts ZONE_51 in the top 41% of all ranked servers.
How busy is ZONE_51?
ZONE_51 holds 0 players at the moment, out of 100 slots. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on ZONE_51 mean?
These are the tags ZONE_51 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include ZONE_51?
These Rust Population lists include ZONE_51: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on ZONE_51?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 2 when it did not hold.
What is the wipe schedule on ZONE_51?
There is no next wipe to predict: ZONE_51 wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 3 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does ZONE_51 run?
The map on ZONE_51 is procedural, made by the game at size 4,000 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on ZONE_51?
The name tells you nothing about gather rates: ZONE_51 states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does ZONE_51 run?
The setup is Rust network protocol 2635 and build 168909 on Linux for ZONE_51. The protocol must match for you to join, and Steam updates it for you.
Does ZONE_51 run smoothly?
In the last 48 hours, it averaged 102 server fps, with a low of 87. Up to 91,299 entities were present, counting buildings, deployables and everything else. Up to 3,522 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is ZONE_51 online, and how reliable is it?
ZONE_51 is up and running at the moment. The uptime it reports suggests a restart roughly 3 days 20 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 10 October 2026, Rust Population saw it for the first time.
Where is ZONE_51 located?
A region is not published by ZONE_51. The location a server claims is what Rust Population shows, not the place where the machine stands. 46.174.48.131:28015 is where it lives.
Getting in
How do I join ZONE_51?
Open the console with F1 in Rust and enter client.connect 46.174.48.131:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://m.vk.ru/.