Rust PopulationField survey · Rust servers
Observing 58,384 players 11,747 servers 3,437 with someone on 134 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,498habitat unknownfirst seen 13 Sep 2026

Develop\Test

Online 46.174.49.209:28015 checked 15m ago

quad moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#5,498
top 25%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75100:0009:0018:0004:0013:0022:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
02040608000:0009:0018:0004:0013:0022:00Wiped Mon 26 Oct, 20:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers, and #340 of the quad servers (top 41%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:22 UTC1d ago – – running 1
Sun 25 Oct, 06:26 UTC2d ago 1 – 1.6 days 1
Mon 5 Oct, 14:17 UTC22d ago 1 halved by day 2 19.7 days 0
Sat 3 Oct, 16:29 UTC24d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC25d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW26d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC26d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC33d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC40d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC41d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Develop\Test rank against other Rust servers?

The last seven days of player hours place Develop\Test at #5,498, within the top 25% of all ranked servers. It places #340 among servers of the quad kind.

How busy is Develop\Test?

Develop\Test holds 0 players at the moment, out of 100 slots. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 17:00 UTC, averaging 1 players.

Tags

What do the server tags on Develop\Test mean?

What the game's server browser reads from Develop\Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Develop\Test?

Develop\Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

Wipe schedule

What does wipe day look like on Develop\Test?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, half the peak was held until the next wipe. By day 2 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Develop\Test?

There is no next wipe to predict: Develop\Test wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 27 hours ago.

Map and rules

Which map does Develop\Test run?

The map on Develop\Test is procedural, made by the game at size 3,500 from seed 1573025114. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Develop\Test?

No gather rate appears in the name of Develop\Test. The cap on groups is 4 players (quad). survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Develop\Test run?

On Linux, Develop\Test runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Does Develop\Test run smoothly?

In the last 48 hours, it averaged 58 server fps, with a low of 1. Entities peaked at 116,576, including buildings, deployables and everything else. The highest memory usage was 3,504 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Develop\Test online, and how reliable is it?

Right now, Develop\Test is online. The uptime it reports suggests a restart roughly 7 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is Develop\Test located?

Nothing published by Develop\Test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 46.174.49.209:28015 is where it lives.

Getting in

How do I join Develop\Test?

Open the console with F1 in Rust and enter client.connect 46.174.49.209:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://rust.basew.online.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players You can join up to 100 slots.
ts4
Group limit The team limit is 4.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.