Worldwar BetBoom [dev]
Online 46.174.50.219:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:51 UTC4d ago | 1 | – | running | 0 |
| Sat 17 Oct, 20:03 UTC10d ago | 1 | halved by day 2 | 5.6 days | 0 |
| Thu 15 Oct, 21:00 UTC12d ago | 1 | – | 2 days | 0 |
| Wed 30 Sep, 20:44 UTC27d ago | 0 | – | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Worldwar BetBoom [dev] rank against other Rust servers?
Over the past week it ranks #13,940 for player hours, which puts Worldwar BetBoom [dev] in the top 63% of all ranked servers.
How busy is Worldwar BetBoom [dev]?
Of its 100 slots, Worldwar BetBoom [dev] is using 0 right now. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on Worldwar BetBoom [dev] mean?
What the game's server browser reads from Worldwar BetBoom [dev] is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Worldwar BetBoom [dev]?
On Rust Population, Worldwar BetBoom [dev] is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on Worldwar BetBoom [dev]?
The busiest point of its recent wipes averaged 1 players. Peak came 1 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 2 when it did not hold.
What is the wipe schedule on Worldwar BetBoom [dev]?
There is no next wipe to predict: Worldwar BetBoom [dev] wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 18 hours ago the current world was made.
Map and rules
Which map does Worldwar BetBoom [dev] run?
The map on Worldwar BetBoom [dev] is procedural, made by the game at size 4,500 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on Worldwar BetBoom [dev]?
Nothing in Worldwar BetBoom [dev]'s name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Worldwar BetBoom [dev] run?
On Linux, Worldwar BetBoom [dev] runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Worldwar BetBoom [dev] run smoothly?
In the last 48 hours, it averaged 200 server fps, with a low of 170. Entities peaked at 62,611, including buildings, deployables and everything else. Up to 3,539 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Worldwar BetBoom [dev] online, and how reliable is it?
You will find Worldwar BetBoom [dev] online now. The uptime it reports suggests a restart roughly 3 days 14 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 29 September 2026.
Where is Worldwar BetBoom [dev] located?
A region is not published by Worldwar BetBoom [dev]. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 46.174.50.219:28015 is where it lives.
Getting in
How do I join Worldwar BetBoom [dev]?
Open the console with F1 in Rust and enter client.connect 46.174.50.219:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.