Development server
Offline 46.205.221.3:28015 checked 32d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers, and #617 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Development server rank against other Rust servers?
Over the past week it ranks #14,794 for player hours, which puts Development server in the top 64% of all ranked servers. It places #617 among servers of the quad kind.
How busy is Development server?
We have no live count for Development server right now. It was last seen 32 days 7 hours ago.
Tags
What do the server tags on Development server mean?
These are the tags Development server publishes, as read by the game's server browser: gmsoftcore (Game mode): An easier ruleset, softcore; mp2 (Max players): 2 slots are available; ts4 (Group limit): Teams can have no more than 4 players; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Development server?
On Rust Population, Development server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Wipe schedule
What is the wipe schedule on Development server?
The record holds too few of Development server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 32 days 9 hours ago.
Settings
Which map does Development server run?
A procedural map, generated by the game, is in use on Development server.
What are the rules and settings on Development server?
No gather rate appears in the name of Development server. 4 is the most a group can hold (quad). This server runs softcore, Facepunch's lighter mode, where some loot is kept. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Development server run?
On Windows, Development server runs Rust network protocol 2633 and build 165217. Steam updates your game automatically, but you need the same protocol to join.
Is Development server online, and how reliable is it?
Currently offline, Development server was last seen 32 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 25 September 2026.
Where is Development server located?
A region is not published by Development server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 46.205.221.3:28015.
Getting in
How do I join Development server?
To connect directly, open Rust's console with F1 and type client.connect 46.205.221.3:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.