Server_217_DevBlog
Offline 46.33.11.154:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Server_217_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_217_DevBlog at #15,351, within the top 69% of all ranked servers.
How busy is Server_217_DevBlog?
We have no live count for Server_217_DevBlog right now. It was last seen 3 days 9 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Server_217_DevBlog mean?
The game's server browser reads the tags Server_217_DevBlog publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings change the game; it is listed under Modded; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Server_217_DevBlog?
Server_217_DevBlog appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on Server_217_DevBlog?
The record holds too few of Server_217_DevBlog's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 3 days 9 hours ago.
Map and rules
Which map does Server_217_DevBlog run?
A procedural map, generated by the game, is in use on Server_217_DevBlog.
What are the rules and settings on Server_217_DevBlog?
The name tells you nothing about gather rates: Server_217_DevBlog states none. The group limit goes unstated. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does Server_217_DevBlog run?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. The protocol must match for you to join, and Steam updates it for you.
Is Server_217_DevBlog online, and how reliable is it?
Offline at the moment, Server_217_DevBlog was last seen 3 days 9 hours ago. Over the last 3 full days, 0 of 72 hours were online, or 0%. On 25 October 2026, Rust Population saw it for the first time.
Where is Server_217_DevBlog located?
Nothing published by Server_217_DevBlog states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 46.33.11.154:28015.
How to join
How do I join Server_217_DevBlog?
Open the console with F1 in Rust and enter client.connect 46.33.11.154:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.