Rust Testserver 02
Online 46.4.21.120:28020 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:53 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Testserver 02 rank against other Rust servers?
Over the past week it ranks #15,273 for player hours, which puts Rust Testserver 02 in the top 69% of all ranked servers.
How busy is Rust Testserver 02?
Of its 40 slots, Rust Testserver 02 is using 0 right now. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Rust Testserver 02 mean?
These are the tags Rust Testserver 02 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Testserver 02?
Rust Testserver 02 appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on Rust Testserver 02?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on Rust Testserver 02?
Too few wipes are on record for Rust Testserver 02 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 13 days 10 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rust Testserver 02 run?
Rust Testserver 02 uses a map the game generates, procedural, at size 1,500 with seed 987047212. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Rust Testserver 02?
The name tells you nothing about gather rates: Rust Testserver 02 states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Rust Testserver 02 run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Rust Testserver 02. Steam updates your game automatically, but you need the same protocol to join.
Does Rust Testserver 02 run smoothly?
In the last 48 hours, it averaged 233 server fps, with a low of 163. The entity count reached 8,902: buildings, deployables and all other objects. Memory use peaked at 1,015 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Rust Testserver 02 online, and how reliable is it?
Right now, Rust Testserver 02 is online. The uptime it reports suggests a restart roughly 2 days 14 hours ago. It was up 48% of the time over the last 7 full days, 81 out of 168 hours. It was first seen by Rust Population on 11 October 2026.
Where is Rust Testserver 02 located?
No region is published by Rust Testserver 02. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 46.4.21.120:28020 is where it lives.
How to join
How do I join Rust Testserver 02?
Open the console with F1 in Rust and enter client.connect 46.4.21.120:28020. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.