Rust PopulationField survey · Rust servers
Observing 38,895 players 11,615 servers 2,943 with someone on 85 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,339habitat unknownfirst seen 13 Sep 2026

Rusty Dev Server

Online 46.62.184.22:28015 checked 6m ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:38 UTC23d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rusty Dev Server rank against other Rust servers?

Over the past week it ranks #15,339 for player hours, which puts Rusty Dev Server in the top 69% of all ranked servers.

How busy is Rusty Dev Server?

The count reads 0 players on Rusty Dev Server, which has 10 slots. We counted 0 players on average across the past week.

Tags

What do the server tags on Rusty Dev Server mean?

What the game's server browser reads from Rusty Dev Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Rusty Dev Server?

Rusty Dev Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Rusty Dev Server?

Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on Rusty Dev Server?

Too few wipes are on record for Rusty Dev Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 23 days 19 hours ago, that is how long the current world has stood.

Settings

Which map does Rusty Dev Server run?

The map on Rusty Dev Server is procedural, made by the game at size 3,750 from seed 12345. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Rusty Dev Server?

The name tells you nothing about gather rates: Rusty Dev Server states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Rusty Dev Server run?

The setup is Rust network protocol 2634 and build 167781 on Linux for Rusty Dev Server. Your game needs the same protocol to join; Steam takes care of updating it.

Does Rusty Dev Server run smoothly?

It ran at 30 server fps on average over the last 48 hours, and never went below 30. Entities peaked at 81,674, including buildings, deployables and everything else. Up to 4,334 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is Rusty Dev Server online, and how reliable is it?

Rusty Dev Server is up and running at the moment. About 14 days 2 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.

Where is Rusty Dev Server located?

Nothing published by Rusty Dev Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 46.62.184.22:28015.

Getting in

How do I join Rusty Dev Server?

To connect directly, open Rust's console with F1 and type client.connect 46.62.184.22:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.