StoweNet
Offline 47.12.169.39:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does StoweNet rank against other Rust servers?
Over the past week it ranks #10,043 for player hours, which puts StoweNet in the top 45% of all ranked servers.
How busy is StoweNet?
At this count StoweNet is offline, with its last sighting 41 hours ago. Seven days of counting give an average of 1 players and a peak of 2. In the last 48 hours the peak hour came at 01:00 UTC, averaging 2 players.
Tags
What do the server tags on StoweNet mean?
The game's server browser reads the tags StoweNet publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include StoweNet?
On Rust Population, StoweNet is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on StoweNet?
The record holds too few of StoweNet's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 19 days 21 hours ago, that is how long the current world has stood.
Map and rules
Which map does StoweNet run?
StoweNet uses a map the game generates: procedural.
What are the rules and settings on StoweNet?
No gather rate appears in the name of StoweNet. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does StoweNet run?
On Windows, StoweNet runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is StoweNet online, and how reliable is it?
Currently offline, StoweNet was last seen 41 hours ago. It was up 2% of the time over the last 7 full days, 3 out of 168 hours. It was first seen by Rust Population on 8 October 2026.
Where is StoweNet located?
No region is published by StoweNet. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 47.12.169.39:28015.
Getting in
How do I join StoweNet?
Open the console with F1 in Rust and enter client.connect 47.12.169.39:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.