RustPVE dev
Offline 47.146.52.231:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 04:05 UTC6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustPVE dev rank against other Rust servers?
Over the past week it ranks #12,994 for player hours, which puts RustPVE dev in the top 58% of all ranked servers.
How busy is RustPVE dev?
We have no live count for RustPVE dev right now. It was last seen 6 days 13 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on RustPVE dev mean?
These are the tags RustPVE dev publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustPVE dev?
RustPVE dev appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on RustPVE dev?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on RustPVE dev?
The record holds too few of RustPVE dev's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 6 days 19 hours ago, that is how long the current world has stood.
Map and rules
Which map does RustPVE dev run?
The map on RustPVE dev is procedural, made by the game.
What are the rules and settings on RustPVE dev?
The name tells you nothing about gather rates: RustPVE dev states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RustPVE dev run?
Rust network protocol 2634 and build 167781 on Windows is what RustPVE dev uses. The protocol must match for you to join, and Steam updates it for you.
Is RustPVE dev online, and how reliable is it?
Currently offline, RustPVE dev was last seen 6 days 13 hours ago. Over the last 5 full days, 0 of 120 hours were online, or 0%. It was first seen by Rust Population on 22 October 2026.
Where is RustPVE dev located?
No region is published by RustPVE dev. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 47.146.52.231:28015.
How to join
How do I join RustPVE dev?
To connect directly, open Rust's console with F1 and type client.connect 47.146.52.231:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.