Coastal City | Footprint Prototype
Offline 47.194.150.81:28025 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 17:58 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Coastal City | Footprint Prototype rank against other Rust servers?
Over the past week it ranks #15,825 for player hours, which puts Coastal City | Footprint Prototype in the top 72% of all ranked servers.
How busy is Coastal City | Footprint Prototype?
We have no live count for Coastal City | Footprint Prototype right now. It was last seen 20 days 10 hours ago.
Tags
What do the server tags on Coastal City | Footprint Prototype mean?
The game's server browser reads the tags Coastal City | Footprint Prototype publishes: gmrust (Game mode): The game mode is standard Rust survival; mp12 (Max players): You can join up to 12 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Coastal City | Footprint Prototype?
On Rust Population, Coastal City | Footprint Prototype is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Coastal City | Footprint Prototype?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Coastal City | Footprint Prototype?
The record holds too few of Coastal City | Footprint Prototype's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 20 days 14 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Coastal City | Footprint Prototype?
Nothing in Coastal City | Footprint Prototype's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Coastal City | Footprint Prototype run?
On Windows, Coastal City | Footprint Prototype runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam updates it for you.
Is Coastal City | Footprint Prototype online, and how reliable is it?
Offline at the moment, Coastal City | Footprint Prototype was last seen 20 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 7 October 2026, Rust Population saw it for the first time.
Where is Coastal City | Footprint Prototype located?
No region is published by Coastal City | Footprint Prototype. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 47.194.150.81:28025.
Getting in
How do I join Coastal City | Footprint Prototype?
Open the console with F1 in Rust and enter client.connect 47.194.150.81:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.