Roundtrace private lifecycle test
Offline 47.199.60.2:28028 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Roundtrace private lifecycle test rank against other Rust servers?
The last seven days of player hours place Roundtrace private lifecycle test at #15,444, within the top – of all ranked servers.
How busy is Roundtrace private lifecycle test?
Roundtrace private lifecycle test is offline at this count; we last saw it 40 days 11 hours ago.
Lists and tags
What do the server tags on Roundtrace private lifecycle test mean?
What the game's server browser reads from Roundtrace private lifecycle test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Roundtrace private lifecycle test?
On Rust Population, Roundtrace private lifecycle test is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Roundtrace private lifecycle test?
Its rhythm cannot be told yet: too few of Roundtrace private lifecycle test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 40 days 11 hours ago the current world was made.
Settings
Which map does Roundtrace private lifecycle test run?
A procedural map, generated by the game, is in use on Roundtrace private lifecycle test.
What are the rules and settings on Roundtrace private lifecycle test?
No gather rate appears in the name of Roundtrace private lifecycle test. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Roundtrace private lifecycle test run?
Rust network protocol 2633 and build 164530 on Windows is what Roundtrace private lifecycle test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Roundtrace private lifecycle test online, and how reliable is it?
Offline at the moment, Roundtrace private lifecycle test was last seen 40 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 18 September 2026.
Where is Roundtrace private lifecycle test located?
Nothing published by Roundtrace private lifecycle test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 47.199.60.2:28028.
How to join
How do I join Roundtrace private lifecycle test?
To connect directly, open Rust's console with F1 and type client.connect 47.199.60.2:28028; or press Launch Rust on this page and Steam opens Rust and joins for you.