Rust (dev)
Offline 47.203.218.17:28015 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust (dev) rank against other Rust servers?
Over the past week it ranks #15,967 for player hours, which puts Rust (dev) in the top 71% of all ranked servers.
How busy is Rust (dev)?
Rust (dev) is offline at this count; we last saw it 22 days 4 hours ago.
Tags
What do the server tags on Rust (dev) mean?
The game's server browser reads the tags Rust (dev) publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust (dev)?
Rust (dev) appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Rust (dev)?
Too few wipes are on record for Rust (dev) to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 39 days 7 hours ago.
Map and rules
Which map does Rust (dev) run?
The map on Rust (dev) is procedural, made by the game.
What are the rules and settings on Rust (dev)?
No gather rate appears in the name of Rust (dev). Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Rust (dev) run?
Rust network protocol 2633 and build 165217 on Linux is what Rust (dev) uses. The protocol must match for you to join, and Steam updates it for you.
Is Rust (dev) online, and how reliable is it?
Offline at the moment, Rust (dev) was last seen 22 days 4 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 19 September 2026, Rust Population saw it for the first time.
Where is Rust (dev) located?
No region is published by Rust (dev). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 47.203.218.17:28015.
Getting in
How do I join Rust (dev)?
Open the console with F1 in Rust and enter client.connect 47.203.218.17:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.