In Rust We Trust
Online NA 47.219.122.30:28015 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:17 UTC25d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does In Rust We Trust rank against other Rust servers?
On player hours over the last seven days In Rust We Trust is #9,418, #1,243 in North America, placing it in the top 42% of ranked servers.
How busy is In Rust We Trust?
Of its 100 slots, In Rust We Trust is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2.
Tags
What do the server tags on In Rust We Trust mean?
What the game's server browser reads from In Rust We Trust is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^r (Roleplay): A server for roleplay; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include In Rust We Trust?
These Rust Population lists include In Rust We Trust: Modded Rust servers, counted, Rust population: roleplay and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on In Rust We Trust?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on In Rust We Trust?
The force wipe is the only wipe In Rust We Trust takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 25 days 12 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does In Rust We Trust run?
A procedural map of size 3,000 from seed 8762, generated by the game, is in use on In Rust We Trust. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on In Rust We Trust?
No gather rate appears in the name of In Rust We Trust. The group limit is 8 players, which is the default. This server runs roleplay, roleplay rules, jobs and towns. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does In Rust We Trust run?
On Windows, In Rust We Trust runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does In Rust We Trust run smoothly?
In the last 48 hours, it averaged 205 server fps, with a low of 135. Entities peaked at 50,322, including buildings, deployables and everything else. Memory use peaked at 2,150 MB. Players feel lag when fps is low and the entity count climbs.
Is In Rust We Trust online, and how reliable is it?
You will find In Rust We Trust online now. About 3 days 9 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 29 September 2026.
Where is In Rust We Trust located?
By its NA tag, In Rust We Trust says it is in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 47.219.122.30:28015.
How to join
How do I join In Rust We Trust?
Open the console with F1 in Rust and enter client.connect 47.219.122.30:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/VAWZN2pDmJ.