Why So Sus
Offline NA 47.226.85.41:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 01:29 UTC3d ago | 0 | – | running | 0 |
| Thu 8 Oct, 02:21 UTC21d ago | 2 | held half | 18 days | 2 |
| Wed 7 Oct, 06:20 UTC21d ago | 2 | – | 0.8 days | 0 |
| Tue 6 Oct, 05:40 UTC22d ago | 2 | – | 1 days | 0 |
| Wed 30 Sep, 22:41 UTC28d ago | 2 | halved by day 1 | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Why So Sus rank against other Rust servers?
On player hours over the last seven days Why So Sus is #15,351, #1,514 in North America, placing it in the top 69% of ranked servers.
How busy is Why So Sus?
At this count Why So Sus is offline, with its last sighting 3 days 3 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Why So Sus mean?
The game's server browser reads the tags Why So Sus publishes: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): You can join up to 3 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^d (Combat training): Practise aim and PvP; the loot is handed to you; ^i (Battlefield): High rates and kits drive fast PvP here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): Its place in the server browser is under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Why So Sus?
Why So Sus appears among the Rust Population lists that follow: Modded Rust servers, counted, Rust aim training servers, counted live, Rust battlefield servers and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on Why So Sus?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. In 50% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on Why So Sus?
Irregular times are when Why So Sus wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 3 days 4 hours ago.
Map and rules
Which map does Why So Sus run?
A procedural map, generated by the game, is in use on Why So Sus.
What are the rules and settings on Why So Sus?
The name tells you nothing about gather rates: Why So Sus states none. The group limit is 8 players, which is the default. combat training is what it runs, loot is handed out for aim and PvP practice. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Why So Sus run?
On Windows, Why So Sus runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is Why So Sus online, and how reliable is it?
We last saw Why So Sus 3 days 3 hours ago, and it is offline now. Over the last 7 full days, 2 of 168 hours were online, or 1%. On 25 September 2026, Rust Population saw it for the first time.
Where is Why So Sus located?
With its NA tag, Why So Sus places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 47.226.85.41:28015.
Getting in
How do I join Why So Sus?
Open the console with F1 in Rust and enter client.connect 47.226.85.41:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.