Rust PopulationField survey · Rust servers
Observing 67,607 players 11,711 servers 3,578 with someone on 106 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,196habitat unknownfirst seen 17 Oct 2026

Project Lazarus Dev

Offline 47.236.31.244:28015 checked 11d ago

moddedoxide

Measurements

Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#15,196
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Project Lazarus Dev rank against other Rust servers?

Over the past week it ranks #15,196 for player hours, which puts Project Lazarus Dev in the top 70% of all ranked servers.

How busy is Project Lazarus Dev?

We have no live count for Project Lazarus Dev right now. It was last seen 11 days 10 hours ago.

Lists and tags

What do the server tags on Project Lazarus Dev mean?

What the game's server browser reads from Project Lazarus Dev is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Project Lazarus Dev?

Project Lazarus Dev appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What is the wipe schedule on Project Lazarus Dev?

Too few wipes are on record for Project Lazarus Dev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 11 days 10 hours ago the current world was made.

Map and rules

Which map does Project Lazarus Dev run?

Project Lazarus Dev uses a map the game generates: procedural.

What are the rules and settings on Project Lazarus Dev?

Nothing in Project Lazarus Dev's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Project Lazarus Dev run?

Rust network protocol 2634 and build 167781 on Linux is what Project Lazarus Dev uses. The protocol must match for you to join, and Steam updates it for you.

Is Project Lazarus Dev online, and how reliable is it?

Currently offline, Project Lazarus Dev was last seen 11 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 17 October 2026.

Where is Project Lazarus Dev located?

Nothing published by Project Lazarus Dev states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 47.236.31.244:28015 is where it lives.

How to join

How do I join Project Lazarus Dev?

Either enter client.connect 47.236.31.244:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp30
Max players 30 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.