Project Lazarus Dev
Offline 47.236.31.244:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Project Lazarus Dev rank against other Rust servers?
Over the past week it ranks #15,196 for player hours, which puts Project Lazarus Dev in the top 70% of all ranked servers.
How busy is Project Lazarus Dev?
We have no live count for Project Lazarus Dev right now. It was last seen 11 days 10 hours ago.
Lists and tags
What do the server tags on Project Lazarus Dev mean?
What the game's server browser reads from Project Lazarus Dev is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Project Lazarus Dev?
Project Lazarus Dev appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Project Lazarus Dev?
Too few wipes are on record for Project Lazarus Dev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 11 days 10 hours ago the current world was made.
Map and rules
Which map does Project Lazarus Dev run?
Project Lazarus Dev uses a map the game generates: procedural.
What are the rules and settings on Project Lazarus Dev?
Nothing in Project Lazarus Dev's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Project Lazarus Dev run?
Rust network protocol 2634 and build 167781 on Linux is what Project Lazarus Dev uses. The protocol must match for you to join, and Steam updates it for you.
Is Project Lazarus Dev online, and how reliable is it?
Currently offline, Project Lazarus Dev was last seen 11 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 17 October 2026.
Where is Project Lazarus Dev located?
Nothing published by Project Lazarus Dev states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 47.236.31.244:28015 is where it lives.
How to join
How do I join Project Lazarus Dev?
Either enter client.connect 47.236.31.244:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.