Rust PopulationField survey · Rust servers
Observing 80,805 players 11,809 servers 3,802 with someone on 104 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 1,752EUfirst seen 13 Sep 2026

10x PVE | Build & Chill | Deep Sea building

Online EU 49.12.149.39:28000 checked 9m ago

10x monthly wipes moddedoxidepve

Measurements

Players now
4/ 50
= 1 player
8% full
7-day average
3
peak 10
Rank
#1,752
top 8% · #682 in EU
Last wipe
27d ago
monthly schedule
Next wipe
7d 22h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0246821:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

4
wipe-day peak
players, last three wipes

Coming wipes

7d 22h
Thu 5 Nov, 19:00 UTC
FW
35d 22h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:03 UTC FW27d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does 10x PVE | Build & Chill | Deep Sea building rank against other Rust servers?

10x PVE | Build & Chill | Deep Sea building ranks #1,752 on seven-day player hours, #682 in Europe, and sits in the top 8% of all ranked servers.

How busy is 10x PVE | Build & Chill | Deep Sea building?

The count reads 4 players on 10x PVE | Build & Chill | Deep Sea building, which has 50 slots. Averaged over seven days, it drew 3 players and reached a peak of 10. The busiest hour in the last 48 was 20:00 UTC, when an average of 5 players were on.

Lists and tags

What do the server tags on 10x PVE | Build & Chill | Deep Sea building mean?

The game's server browser reads the tags 10x PVE | Build & Chill | Deep Sea building publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts10 (Group limit): Teams can have no more than 10 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include 10x PVE | Build & Chill | Deep Sea building?

10x PVE | Build & Chill | Deep Sea building appears among the Rust Population lists that follow: 10x Rust servers: where the population is, Rust servers in Europe, Modded Rust servers, counted, Build and creative servers and PvE servers, counted. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x and it will show up.

Wipe schedule

What does wipe day look like on 10x PVE | Build & Chill | Deep Sea building?

The busiest point of its recent wipes averaged 4 players. Peak came 23 hours into the latest wipe.

What is the wipe schedule on 10x PVE | Build & Chill | Deep Sea building?

Once a month 10x PVE | Build & Chill | Deep Sea building wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 27 days 2 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.

Settings

Which map does 10x PVE | Build & Chill | Deep Sea building run?

The map on 10x PVE | Build & Chill | Deep Sea building is procedural, made by the game at size 5,000 from seed 484310. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on 10x PVE | Build & Chill | Deep Sea building?

10x PVE | Build & Chill | Deep Sea building advertises a 10x gather rate in its title. The group limit is 10 players. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does 10x PVE | Build & Chill | Deep Sea building run?

The setup is Rust network protocol 2635 and build 168909 on Linux for 10x PVE | Build & Chill | Deep Sea building. Your game needs the same protocol to join; Steam takes care of updating it.

Does 10x PVE | Build & Chill | Deep Sea building run smoothly?

In the last 48 hours, it averaged 41 server fps, with a low of 5. The entity count reached 226,424: buildings, deployables and all other objects. Memory use peaked at 5,305 MB. What players experience as lag comes from low fps and a rising entity count.

Is 10x PVE | Build & Chill | Deep Sea building online, and how reliable is it?

10x PVE | Build & Chill | Deep Sea building is up and running at the moment. The uptime it reports suggests a restart roughly 8 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is 10x PVE | Build & Chill | Deep Sea building located?

The EU tag is how 10x PVE | Build & Chill | Deep Sea building places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 49.12.149.39:28000.

Getting in

How do I join 10x PVE | Build & Chill | Deep Sea building?

To connect directly, open Rust's console with F1 and type client.connect 49.12.149.39:28000; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players You can join up to 50 slots.
ts10
Group limit Teams can have no more than 10 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.