Local Rust Testing Server
Offline 49.177.240.17:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Rust Testing Server rank against other Rust servers?
The last seven days of player hours place Local Rust Testing Server at #10,070, within the top 45% of all ranked servers.
How busy is Local Rust Testing Server?
Local Rust Testing Server is offline at this count; we last saw it 4 days 17 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest.
Tags
What do the server tags on Local Rust Testing Server mean?
The game's server browser reads the tags Local Rust Testing Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Rust Testing Server?
Local Rust Testing Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on Local Rust Testing Server?
The record holds too few of Local Rust Testing Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 4 days 20 hours ago, that is how long the current world has stood.
Settings
Which map does Local Rust Testing Server run?
A procedural map, generated by the game, is in use on Local Rust Testing Server.
What are the rules and settings on Local Rust Testing Server?
Nothing in Local Rust Testing Server's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Local Rust Testing Server run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Local Rust Testing Server. Steam updates your game automatically, but you need the same protocol to join.
Is Local Rust Testing Server online, and how reliable is it?
Offline at the moment, Local Rust Testing Server was last seen 4 days 17 hours ago. It was up 0% of the time over the last 3 full days, 0 out of 72 hours. It was first seen by Rust Population on 24 October 2026.
Where is Local Rust Testing Server located?
No region is published by Local Rust Testing Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 49.177.240.17:28015 is where it lives.
Getting in
How do I join Local Rust Testing Server?
Open the console with F1 in Rust and enter client.connect 49.177.240.17:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.