Rust PopulationField survey · Rust servers
Observing 33,246 players 11,617 servers 2,800 with someone on 72 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,248habitat unknownfirst seen 18 Oct 2026

[DEV] Chernobyl - plugin test (local)

Offline 49.207.57.136:28015 checked 10d ago

moddedoxide

Measurements

Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,248
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [DEV] Chernobyl - plugin test (local) rank against other Rust servers?

Over the past week it ranks #15,248 for player hours, which puts [DEV] Chernobyl - plugin test (local) in the top 69% of all ranked servers.

How busy is [DEV] Chernobyl - plugin test (local)?

At this count [DEV] Chernobyl - plugin test (local) is offline, with its last sighting 10 days 8 hours ago.

Tags

What do the server tags on [DEV] Chernobyl - plugin test (local) mean?

The game's server browser reads the tags [DEV] Chernobyl - plugin test (local) publishes: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include [DEV] Chernobyl - plugin test (local)?

On Rust Population, [DEV] Chernobyl - plugin test (local) is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe schedule

What is the wipe schedule on [DEV] Chernobyl - plugin test (local)?

Its rhythm cannot be told yet: too few of [DEV] Chernobyl - plugin test (local)'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 12 days 9 hours ago, that is how long the current world has stood.

Map and rules

Which map does [DEV] Chernobyl - plugin test (local) run?

[DEV] Chernobyl - plugin test (local) uses a map the game generates: procedural.

What are the rules and settings on [DEV] Chernobyl - plugin test (local)?

No gather rate appears in the name of [DEV] Chernobyl - plugin test (local). The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does [DEV] Chernobyl - plugin test (local) run?

The setup is Rust network protocol 2634 and build 167781 on Linux for [DEV] Chernobyl - plugin test (local). Your game needs the same protocol to join; Steam takes care of updating it.

Is [DEV] Chernobyl - plugin test (local) online, and how reliable is it?

Offline at the moment, [DEV] Chernobyl - plugin test (local) was last seen 10 days 8 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 18 October 2026.

Where is [DEV] Chernobyl - plugin test (local) located?

A region is not published by [DEV] Chernobyl - plugin test (local). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 49.207.57.136:28015.

How to join

How do I join [DEV] Chernobyl - plugin test (local)?

Either enter client.connect 49.207.57.136:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players You can join up to 20 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.